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Cocos2d for iPhone 1 Game Development Cookbook (English Edition) Kindle版

4.5 5つ星のうち4.5 24個の評価

Over 100 recipes for iOS 2D game development using Cocos2d for iPhone.
  • Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process
  • Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting
  • Full of fun and engaging recipes with modular libraries that can be plugged into your project
In Detail

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and App Store approved. More than 2500 App Store games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?

Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.

Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.

Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).

This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

What you will learn from this book
  • Render, manipulate, animate, and optimize Cocos2d sprites, primitives and particles
  • Learn advanced graphical techniques including 2D lighting, rendering textured polygons, and drawing 3D primitive shapes
  • Use third party libraries for data, networking, and more
  • Gain a deep understanding of the Box2D physics engine
  • Create multiplayer networked games and games with intelligent AI actors
  • Learn tips, tricks, and best practices used by professional game developers
Approach

This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding.

Who this book is written for

If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.
続きを読む もっと少なく読む
この本はファイルサイズが大きいため、ダウンロードに時間がかかる場合があります。Kindle端末では、この本を3G接続でダウンロードすることができませんので、Wi-Fiネットワークをご利用ください。

登録情報

  • ASIN ‏ : ‎ B006MGDIAA
  • 出版社 ‏ : ‎ Packt Publishing (2011/12/15)
  • 発売日 ‏ : ‎ 2011/12/15
  • 言語 ‏ : ‎ 英語
  • ファイルサイズ ‏ : ‎ 11643 KB
  • Text-to-Speech(テキスト読み上げ機能) ‏ : ‎ 有効
  • X-Ray ‏ : ‎ 有効にされていません
  • Word Wise ‏ : ‎ 有効にされていません
  • 付箋メモ ‏ : ‎ Kindle Scribeで
  • 本の長さ ‏ : ‎ 448ページ
  • ページ番号ソース ISBN ‏ : ‎ 1849514003
  • カスタマーレビュー:
    4.5 5つ星のうち4.5 24個の評価

著者について

著者をフォローして、新作のアップデートや改善されたおすすめを入手してください。
Nathan Burba
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星5つ中4.5つ
5つのうち4.5つ
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他のお客様にも意見を伝えましょう

上位レビュー、対象国: 日本

2013年1月18日に日本でレビュー済み
Amazonで購入
とにかく困った時にはこれ一冊でかなりの助けになります。何より非常に分かりやすく書いているので、英語が苦手な私でも難なく読む事が出来ました。

他の国からのトップレビュー

すべてのレビューを日本語に翻訳
randallto
5つ星のうち5.0 Don't waste time with others.
2012年1月24日にアメリカ合衆国でレビュー済み
Amazonで購入
Coming from c# web apps as my day job, this iOS programming is challenging to grasp. I have spent the last 2 months going back and forth between easy to use frameworks or learning iOS with Cocos and xCode GUI. The easy to use, pay for, frameworks all have serious issues outside of their example projects and waste more time than just learning Cocos2D and Objective-C where things work correctly. So I have gone back to using xCode again.

I have bought many of the other books on this subject. I have to congratulate that this is the only book out there, out of the many I have tried, where all the examples actually built and worked on the simulator and on the phone without a glitch. All of them. All the other books you are lucky if the examples build without many errors, then if they do they don't display on the simulator or phone. I consider them tax write offs. You really want the examples to work because you can't copy and paste code correctly from ebooks and retyping every last letter is really to no benefit unless you are also learning to type at the same time.

The authoring is right to point and by example. It is a combination of many small examples of how to's.
For example, one of the many things on my bucket list was to be able to drag objects around smoothly using physics and a mouse joint.
That is one of the many small examples in the book. And it actually worked professionally right out of the box.

I have also gone through many Googled up internet examples and most of them are partial, don't work and/or are outdated. Or they were surrounded with too much code not relevant to want you where searching for, hence making it very hard to learn by example.
1人のお客様がこれが役に立ったと考えています
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Rohin Knight
5つ星のうち5.0 Definitely the best cookbook I've ever read
2012年5月16日にアメリカ合衆国でレビュー済み
Amazonで購入
One thing I always love about cookbooks is how the book is mostly filled with code, because a lot of us learn best by looking at code examples rather than reading through long explanations.

If you're developing games using cocos2d then you definitely need this book. It covers just about everything you need and it is definitely going to save you a lot of time. The best part of the book is the AI and Logic chapter with the A* path finding recipes.

Even if you're going to develop with cocos2d-x instead of cocos2d-iphone, you can easily translate the Obj-C parts of the code to C++, and some of the code is already in C++ (i.e. Box2D and OpenGL calls).

The only thing I feel is missing from this book is recipes on 2D Skeletal Animation. I would really love to see an example of a animating 2D skeletal body which can be easily turned into a Box2D rag doll. There is a lot of information on 3D skeletal animation, but not so much for 2D.
iOS noob
5つ星のうち5.0 Awesome Examples!
2012年10月1日にアメリカ合衆国でレビュー済み
Amazonで購入
This book is great! It comes with a ton of great examples and covers a very great breadth of how to use Cocos2d. I use this book more as a reference book than the other one "Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk", which takes you through a great app to make, but is also more rigid in terms of being able to do what i need to do.

Note: at first I tried the download the sample code from [...] but the website was down at the time and so i ended up emailing the writer with a copy of my receipt to request the code. Not only did he give me the code, but he also gave me an extra chapter of reading material, and gave other helpful tips too. AWESOME writer + content. If for some reason packtpub.com is down, just email the author directly. it'll save you a lot of frustration.
golightly
5つ星のうち3.0 Great examples, not so great instruction
2012年3月12日にアメリカ合衆国でレビュー済み
Amazonで購入
With this "book" purchase, you are basically paying for example code that you more or less need to sift through in order to figure out what is going on. The book itself offers very little instruction or learning beyond that of "here's something neat you can do in cocos and here's the code (you already have because it came with the book), but printed out (which itself is not very readable in the e-version)" I found the "why" or "how" it works to be fairly lacking. That, combined with the fact that the code is difficult to read in the e-version makes the book itself also of limited utility. Ultimately, you are paying for the code that accompanies the book. As for understanding the concepts, it's back to scrubbing various online forums yet again.
4人のお客様がこれが役に立ったと考えています
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Brad
5つ星のうち5.0 Samples alone are worth every dime!
2012年1月6日にアメリカ合衆国でレビュー済み
Amazonで購入
There's tons of samples in this book that cover a diverse set of topics in Cocos2d.

Having been in the Cocos2d forums for over 2 years, I know that most of these samples touch base with complex topics that *will* be of value to almost every cocos2d developer.

Here's link to video overviews of each chapter on YouTube. In short - GET THIS BOOK!

Cocos2d for iPhone 1 Game Development Cookbook

Chapter 1 - Graphics
[...]

Chapter 1 - User Input
[...]

Chapter 3 - Files and Data
[...]

Chapter 4 - Physics
[...]

Chapter 5 - Scenes and Menus
[...]

Chapter 6 - Audio
[...]

Chapter 7 - AI and Logic
[...]

Chapter 8 - Tips and Tricks
[...]

Chapter 9 - Ads, Networking and Social (Extra via email)
[...]
5人のお客様がこれが役に立ったと考えています
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